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Thursday 17 August 2017

Sliding Doors Challenge


Sliding Doors Challenge

I have created this challenge (for sims 3), and it is still a work in progress, so things might be changed or added.
I don't know if there is anything like this already in existance, if there is, I haven't seen it.

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After a particularly bad relationship break up which has broken your heart and turned your life upside down, you decide to move to a new town alone, leaving your family, friends and old life behind you so that you can make a completely fresh start.

You have spent every penny that you have on your new home and need a job quickly, if you are going survive past the end of the week - looking through the job vacancies, there are three doors open to you ... which one will you take?? 

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This challenged is based on the theory that the direction your life takes you is prompted by the choices you make.  A different decision at one particular point in your life - would have taken your life in a completely different direction.

How many times have you said ... "If only I could turn back the clock, I would have done things differently!" .... well your sim can!!

So you are going to show your sim, living their life in three different parallel universes.
How differently will their life turns out, with each different choice?

The defining choice in this challenge will be the three different job paths they take in each life.

Set up 

~ For this challenge you will need to create a young adult sim in CAS.  You can also use a pre-existing sim as long as you start with a completely fresh copy of it (no skills).  It doesn't matter if they are male or female.
~ Aging can be set how you want - depending on how long or short you want this challenge to be, obviously the short life span will have you flying through this quicker.
~ Your sim must have two traits in particular .... Artistic and Genius, the other three traits are entirely up to you.
~ Their LTW is your choice, but it is wise not to chose a work based one because they will not be able to achieve it with the three job options that the sim take at the beginning of the challenge)
~ There are no restrictions about playing with occults, if you want to you can, but bear in mind some of the occults have extended lifespans and you could be making their lives unreasonable long.  It is probably best to start your sim off as human (in all three lives) - and let them wish to become an occult.
~ You can play any world you like, a game, store or CC world it doesn't really matter, but the world must be built up and populated.
~  If you have seasons, set the weather and moon cycle to how you want it - but once you start to play the challenge these settings must stay as they are.
~ Move your sim onto an empty lot, large or small it is up to you.
~ Build them a starter home, using up all the money available to them (the staring £16,000) leaving them virtually penny less.  Besides the basic necessities (bed, fridge, cooker, toilet etc) there is one thing that you must give your sim - an easel.

IMPORTANT ... Once you have set up .. Before you start playing this challenge - you will need to save the game file and make another two identical copies of it  (Door One - Door Two and Door Three)
You will be taking them through each door and playing their life through three times and each of their lives must start from exactly the same point in time. So the first thing you need to do when you go into each file to start playing their life, is get them employed in the job for that lifetime.

Once you have made your three file copies - you are not to change the town in any way - no changing lots, adding buildings or adding other sims ... so make sure you prepare the world before saving and making your three copies because you can not change anything after you have starting playing the challenge.  The same goes for your sim - their traits and LTW and occult are to remain exactly the same for each challenge.

Door One ...  She doesn't really know what she wants to do with her life right now, she will see where the wind blows her and just takes a part time job at the grocery store / book store / spa / mausoleum ect.
Door Two ... your sim has always liked the idea of becoming a doctor - so she gets herself a job at the hospital
Door Three ...your sim chooses not to let life tie her down with a nine to five job - so she registers herself at the town hall as a self employed Painter.

It doesn't matter which order you play each life in ...

If you don't feel like doing the painting or medical career ... alternatively you can pick other starting jobs (self employed painter and medical career) and traits (artistic and genius) - but your sim must have one trait that fits and will help them with their job ... examples =  Science Career - Green Fingers trait ... Business Career - Smoozer trait ... Criminal Career - Evil trait ... Culinary Career - Natural cook trait ... Sports Career - Athletic trait ... etc
You should aim for 1 self employed career - 1 professional career - 1 part time job.

Playing the challenge

~ It is important that you play each game file in exactly the same way.
~ No money cheats.
~ Mods can be used, as long as you stay consistent.
~ You will need to play this challenge the wishacy way ... you don't control the sims and make their choices for them, they are in control of their own destiny.  So you leave them to free will and only control them to help them fulfil the wishes that they are rolling, including and especially their love lives.  It is their wishes that will dictate how their life turns out.
~ All lifetime rewards are allowed, as you have earned them.
~ The only building that you can alter during this challenge is the house your active sim is living in.  You can obviously modernise the house to fit the needs of a growing family if and when your sim has one, providing you can afford it.  Your sim can move house during any of their lifetimes, but only if they roll the wish to move.
~ Your main aim during each life time is to achieve your sims LTW - but it doesn't really matter if you don't.
~ Toddlers are to be taught their skills ... walking, talking, potty, logic block and xylophone
~ Babies can be aged up immediately, but the child must then be left to age up in the game naturally
~Once the children have reached young adult it is up to you what you do with them (kick them out, move them out or let them stay at home) but whichever option you take - be consistent through out the three lifetimes.

~ To complete this challenge you need to play all three of their lives to the end - from the point where they make their job choice until the day they die.
~ If they die prematurely during one of their lifetimes, you haven't failed, them dying early was just how it was meant to be.
~ I don't see the point in point systems, so there isn't one .... and you can't really fail this challenges - unless of course you give up part way through and don't complete play through all three lives. 

...... and of course you don't have to stop at three lives if you don't want to ... you can play as many as you like, trying out different job and career paths.

So how different were your sims three lives?

Thursday 10 August 2017

Nothing Is Free - Building Requirements

NOTHING IS FREE ... Build a City Challenge

The rules for this challenge can be found on Boolprop >>> HERE <<<

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Community Lots - Each one has some sort of requirement:
 
- Base Game Rabbitholes:

Criminal Warehouse - Maxed Athletics and Logic, and buy (not partner) the rabbithole. ($50,000)
Bistro - Maxed Cooking, and buy (not partner) the rabbithole. ($37,500)
Bookstore - Maxed Writing, and buy (not partner) the rabbithole. ($27,000)
Day Spa - Buy (not partner) the rabbithole (no skill requirement). ($50,000)
Diner - Maxed Cooking, and buy (not partner) the rabbithole. ($24,000)
Grocery Store - Maxed Gardening and buy (not partner) the rabbithole. ($27,000)
Hospital - Maxed Logic, and buy (not partner) the rabbithole. ($105,000)
Office Building - Maxed Charisma and Writing, and buy (not partner) the rabbithole. ($58,000)
Science Lab - Maxed Gardening, Handiness, and Fishing, and buy (not partner) the rabbithole. ($140,000)
Stadium - Maxed Athletics and buy (not partner) the rabbithole. ($115,000)
Theater - Max any instrument (Guitar, Bass, Drums, Piano) and Logic. ($58,000)
City Hall - Maxed Charisma (no money requirement).
Graveyard - Must purchase the lot (no skill requirement).
Military Base - Maxed Handiness and Athletics (no money requirement).
Police Department - Maxed Logic, Athletics, and Painting (no money requirement).
School - Maxed Charisma and Logic (no money requirement).

- Base Game Other Lots:

Art Gallery - Maxed Painting, and must purchase the lot.
Beach - Maxed Athletics or Scuba Diving, and must purchase the lot.
Big Park - Maxed Logic and Gardening, and must purchase the lot.
Fishing Spot - Maxed Fishing, and must purchase the lot.
Gym - Maxed Athletics, and must purchase the lot.
Library - Maxed Writing, and must purchase the lot.
Pool - Maxed Athletics, and must purchase the lot.
Small Park - Maxed Gardening (no money requirement).
Visitors Allowed - No requirements, see Rule #5.
No Visitors Allowed - No requirements, see Rule #5.

- World Adventures Other Lots:

Academy - Maxed Martial Arts, and must purchase the lot.
Chinese Garden - Maxed Photography, and must purchase the lot.
Nectary - Maxed Nectar Making, and must purchase the lot.

- Ambitions Other Lots:

Consignment Shop - Maxed Sculpting, and must purchase the lot.
Fire Station - Maxed Athletics and Handiness (no money requirement).
Hangout - Maxed Charisma (or Mixology if you have Late Night), and must purchase the lot.
Junkyard (regular or no visitors) - Maxed Inventing (no money requirement).
Laundromat - Must purchase the lot (no skill requirement).
Salon - Maxed Painting (no money requirement).

- Late Night Rabbitholes:

Film Studio - Maxed Charisma and Writing, Five Star Celebrity Status, and buy (not partner) the rabbithole. ($95,000)
Bookstore/Spa Combo - Maxed Writing, and buy (not partner) the rabbithole. ($80,000)
Office/Bistro Combo - Maxed Cooking, Charisma, and Writing, and buy (not partner) the rabbithole. ($170,000)
City Hall/Police Station/Military Combo - Maxed Charisma, Logic, Athletics, Painting, and Handiness (no money requirement).

- Late Night Other Lots:

Clubs (Disco, Dance, or Poolside) - Max any instrument, at least One Star Celebrity Status, and must purchase the lot.
Bar (Sports, Local Watering Hole, Dive) - Maxed Mixology, and must purchase the lot.
Lounge (Fusion, Vampire, Exclusive) - Maxed Charisma, at least Three Star Celebrity Status, and must purchase the lot. See Supernatural Other Lots for another way to earn a Vampire Lounge.

- Pets Rabbitholes:

Equestrian Center - Maxed Riding, and buy (not partner) the rabbit hole. ($115,000)
School/Stadium Combo - Maxed Charisma, Logic, and Athletics (no money requirement).
Hospital/Science Lab Combo - Maxed Logic, Gardening, Handiness, and Fishing, and buy (not partner) the rabbit hole. ($240,000)
Bookstore/Spa Combo - Maxed Writing, and buy (not partner) the rabbithole. ($80,000)
City Hall/Police Station/Military Combo - Maxed Charisma, Logic, Athletics, Painting, and Handiness (no money requirement).
Diner/Grocery Store Combo - Maxed Cooking and Gardening, and buy (not partner) the rabbithole. ($40,000)
Office/Bistro Combo - Maxed Cooking, Charisma, and Writing, and buy (not partner) the rabbithole. ($170,000)

- Pets Other Lots:

Cat Jungle - Must complete the Cat Herder Lifetime Wish, and must purchase the lot.
Dog Park - Must complete the Canine Companion Lifetime Wish, and must purchase the lot.
Horse Ranch - Must complete the Jockey Lifetime Wish, and must purchase the lot.
(Pet shops, for those with the limited edition of Pets, are earned by completing the Ark Builder Lifetime Wish and buying it.)

- Showtime Rabbitholes:

Hospital/Science Lab Combo - Maxed Logic, Gardening, Handiness, and Fishing, and buy (not partner) the rabbit hole. ($240,000)
Bookstore/Spa Combo - Maxed Writing, and buy (not partner) the rabbithole. ($80,000)
City Hall/Police Station/Military Combo - Maxed Charisma, Logic, Athletics, Painting, and Handiness (no money requirement).
Office/Bistro Combo - Maxed Cooking, Charisma, and Writing, and buy (not partner) the rabbithole. ($170,000)

- Showtime Other Lots:

Coffeehouse - Must earn a Big Park with a stage first, and reach Level 10 in any performance career (no money requirement).
Live Show Venue - Must earn a Coffeehouse first, reach Level 10 in any performance career, and must purchase the lot.
Private Venue - Must earn a Live Show Venue first, reach Level 10 in any performance career, and must purchase the lot.
Big Show Venue - Must earn a Private Venue first, and reach Level 10 in any performance career (no money requirement).
(Note: If you use the Flying V's Coffeehouse or Hoi Polloi Event Center from the lot bin, be aware that they respectively contain a diner and a theatre within the lot. To use them one Sim must meet the requirements for both - so, for example, to use the Flying V's Coffeehouse you must already have a Big Park with a stage, and the Sim earning it must have maxed cooking, $24,000 to purchase the diner on the lot, and be at Level 10 in a performance career.)

- Supernatural Rabbitholes:

Arboretum - Maxed Gardening, and Sim must be a fairy (no money requirement).
Gypsy Wagon - Maxed Alchemy, Charisma, and Logic and buy (not partner) the rabbithole. ($16,000)
Vault of Antiquity - Maxed Alchemy and buy (not partner) the rabbithole. ($22,000)
Criminal Warehouse/Theater Combo - Maxed Athletics, Logic, and any instrument, and buy (not partner) the rabbithole. ($108,000)
School/Stadium Combo - Maxed Charisma, Logic, and Athletics (no money requirement).
Hospital/Science Lab Combo - Maxed Logic, Gardening, Handiness, and Fishing, and buy (not partner) the rabbit hole. ($240,000)
Bookstore/Spa Combo - Maxed Writing, and buy (not partner) the rabbithole. ($80,000)
City Hall/Police Station/Military Combo - Maxed Charisma, Logic, Athletics, Painting, and Handiness (no money requirement).
Diner/Grocery Store Combo - Maxed Cooking and Gardening, and buy (not partner) the rabbithole. ($40,000)
Office/Bistro Combo - Maxed Cooking, Charisma, and Writing, and buy (not partner) the rabbithole. ($170,000)

- Supernatural Other Lots:

Elixer consignment store - Maxed Alchemy, and must purchase the lot.
Supernatural hangout - Maxed Charisma (or Mixology if you have Late Night), must be a supernatural being of some sort, and must purchase the lot.
Vampire Lounge - Maxed Charisma, Sim earning the lot must be a vampire, and must purchase the lot. See Late Night Other Lots for another way to earn it with that expansion.

- Seasons Other Lots:

Festival grounds - Maxed Cooking and Athletics (no money requirement).

- University Life Rabbitholes:

Administration Center - Buy (not partner) the rabbithole (no skill requirement). ($150,000)
School of Art - Maxed Cooking or Mixology, Any Instrument, and Painting or Street Art and buy (not partner) the rabbithole. ($70,000)
School of Business - Maxed Charisma, Writing, and Social Networking and buy (not partner) the rabbithole. ($80,000)
School of Science - Maxed Gardening, Logic, and Inventing or Science and buy (not partner) the rabbithole. ($140,000)
Stadium and Annex - Maxed Athletics and buy (not partner) the rabbithole. ($115,000)

- University Life Other Lots:
Arcade - Max Jock Group and must purchase the lot.
Java Hut - Max Gardening and Cooking and must purchase the lot.
Nerd Shop - Max Nerd Group and must purchase the lot.
Rebel Hangout - Max Rebel Group and must purchase the lot.
Student Union - Max all three Social Groups (no money requirement).
University Hangout - Maxed Charisma and must purchase the lot.

- Island Paradise Rabbitholes:

School/Stadium Combo - Maxed Charisma, Logic, and Athletics (no money requirement).
Bookstore/Office Combo - Maxed Charisma and Writing, and buy (not partner) the rabbithole. ($85,000)
Diner/Grocery Store Combo - Maxed Cooking and Gardening, and buy (not partner) the rabbithole. ($40,000)
Spa/Bistro Combo - Maxed Cooking, and buy (not partner) the rabbithole. ($87,500)
City Hall/Police Station/Military Combo - Maxed Charisma, Logic, Athletics, Painting, and Handiness (no money requirement).

- Island Paradise Other Lots:

Resort - Maxed Charisma and must purchase the lot.
Port - No requirements, see Rule #5 and Rule #19.
Diving Area - Maxed Scuba Diving (no money requirement).

- Into the Future Rabbitholes:

Observatory - Maxed Advanced Technology, Logic, and Athletics and buy (not partner) the rabbithole. ($190,000)
Bot Arena - Maxed Bot Building and Charisma, and buy (not partner) the rabbithole. ($115,000)
Bookstore/Spa Combo - Maxed Writing, and buy (not partner) the rabbithole. ($80,000)
Hospital/Science Lab Combo - Maxed Logic, Gardening, Handiness, and Fishing, and buy (not partner) the rabbit hole. ($240,000)

- Into the Future Other Lots:

Bot Emporium - Maxed Bot Building, and must purchase the lot.
Cafeteria - Maxed Advanced Technology, and must purchase the lot.
Gallery Shop - Maxed Advanced Technology, and must purchase the lot.
Business Park - Must earn a Legacy Statue, and must purchase the lot.
Wasteland - Maxed Bot Building (no money requirement).
Future Lounge - Maxed Charisma, must earn a Legacy Statue, and must purchase the lot.
Dried Up Beach - Maxed Laser Rhythm (no money requirement).